实现思路
- 场景搭建:在RealityKit中构建包含3D模型的场景。
- 交互检测:监听用户点击事件,判断是否点击到特定3D模型。
- 模型操作:当点击到模型时,改变其颜色并移动到新位置。
主要代码逻辑
import UIKit
import RealityKit
import ARKit
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
// 加载场景
let boxAnchor = AnchorEntity()
let boxMesh = MeshResource.generateBox(size: 0.2)
let boxMaterial = SimpleMaterial(color:.blue, isMetallic: false)
let boxModel = ModelEntity(mesh: boxMesh, materials: [boxMaterial])
boxAnchor.addChild(boxModel)
arView.scene.addAnchor(boxAnchor)
// 监听点击事件
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
arView.addGestureRecognizer(tapGesture)
}
@objc func handleTap(_ gesture: UITapGestureRecognizer) {
let tapLocation = gesture.location(in: arView)
let results = arView.hitTest(tapLocation, types:.all)
for result in results {
if let model = result.entity as? ModelEntity {
// 改变颜色
model.setMaterial(SimpleMaterial(color:.red, isMetallic: false), index: 0)
// 移动到新位置
model.position = SIMD3<Float>(0, 0.5, -1)
break
}
}
}
}