use std::collections::HashMap;
// Graph结构体定义
struct Graph<Node, Weight>
where
Node: Eq + Hash,
Weight: std::cmp::Ord + std::ops::Add<Output = Weight>,
{
nodes: HashMap<Node, HashMap<Node, Weight>>,
}
impl<Node, Weight> Graph<Node, Weight>
where
Node: Eq + Hash,
Weight: std::cmp::Ord + std::ops::Add<Output = Weight>,
{
// shortest_path方法实现框架
fn shortest_path(&self, start: &Node, end: &Node) -> Option<(Weight, Vec<Node>)> {
// 这里不需要完整的最短路径算法实现,但可以预留思路,比如使用Dijkstra算法等
// 例如初始化距离哈希表,队列等操作
let mut distances: HashMap<&Node, Weight> = HashMap::new();
let mut previous: HashMap<&Node, &Node> = HashMap::new();
let mut queue: Vec<&Node> = Vec::new();
// 初始化距离为无穷大,除了起点
for node in self.nodes.keys() {
if node == start {
distances.insert(node, Weight::default());
} else {
distances.insert(node, Weight::max_value());
}
queue.push(node);
}
while let Some(current) = queue.pop() {
// 检查邻居节点
for (neighbor, weight) in self.nodes.get(current).unwrap() {
let alt = distances.get(current).unwrap() + weight;
if alt < *distances.get(neighbor).unwrap() {
distances.insert(neighbor, alt);
previous.insert(neighbor, current);
}
}
}
// 构建路径
if let Some(_) = distances.get(end) {
let mut path = Vec::new();
let mut at = end;
while at != start {
path.push(*at);
at = previous.get(at).unwrap();
}
path.push(*start);
path.reverse();
return Some((distances.get(end).unwrap().clone(), path));
}
None
}
}