可能出现性能问题的场景
- 过多的重渲染:
- 场景:当父组件状态变化时,即使子组件不需要该状态变化也会跟着重渲染。例如,一个父组件有一个计数器,子组件只是显示静态文本,但由于父子组件嵌套关系,父组件计数器变化会导致子组件重渲染。
- 原因:Solid.js 中,如果组件依赖的数据发生变化,默认会触发该组件及其子组件的重新渲染。
- 不必要的计算:
- 场景:在组件函数内部进行复杂计算,且每次重渲染都会重新计算。比如在组件中计算一个很大数组的平均值,每次重渲染都执行该计算。
- 原因:没有对计算结果进行缓存,导致重复计算。
性能优化策略及代码示例
- 使用
createMemo
缓存计算结果:
import { createSignal } from 'solid-js';
const App = () => {
const [count, setCount] = createSignal(0);
const bigArray = Array.from({ length: 10000 }, (_, i) => i + 1);
const calculateAverage = () => {
return bigArray.reduce((acc, val) => acc + val, 0) / bigArray.length;
};
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<p>Average: {calculateAverage()}</p>
</div>
);
};
export default App;
import { createSignal, createMemo } from'solid-js';
const App = () => {
const [count, setCount] = createSignal(0);
const bigArray = Array.from({ length: 10000 }, (_, i) => i + 1);
const average = createMemo(() => {
return bigArray.reduce((acc, val) => acc + val, 0) / bigArray.length;
});
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<p>Average: {average()}</p>
</div>
);
};
export default App;
- 说明:
createMemo
会缓存计算结果,只有当 bigArray
或依赖的响应式数据变化时才会重新计算,避免了每次重渲染都执行复杂计算。
- 使用
createEffect
代替在组件内直接执行副作用:
import { createSignal } from'solid-js';
const App = () => {
const [count, setCount] = createSignal(0);
console.log('Component rendered with count:', count());
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<p>Count: {count()}</p>
</div>
);
};
export default App;
import { createSignal, createEffect } from'solid-js';
const App = () => {
const [count, setCount] = createSignal(0);
createEffect(() => {
console.log('Count changed to:', count());
});
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<p>Count: {count()}</p>
</div>
);
};
export default App;
- 说明:优化前每次组件渲染都会执行
console.log
,优化后 createEffect
会在 count
变化时执行,避免了不必要的日志输出。
- 使用
shouldUpdate
控制组件重渲染:
import { createSignal } from'solid-js';
const Child = () => {
return <p>I am a child component</p>;
};
const Parent = () => {
const [count, setCount] = createSignal(0);
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<Child />
</div>
);
};
export default Parent;
import { createSignal } from'solid-js';
const Child = () => {
return <p>I am a child component</p>;
};
const Parent = () => {
const [count, setCount] = createSignal(0);
const shouldUpdate = () => false;
return (
<div>
<button onClick={() => setCount(count() + 1)}>Increment</button>
<Child shouldUpdate={shouldUpdate} />
</div>
);
};
export default Parent;
- 说明:通过
shouldUpdate
函数返回 false
,可以阻止 Child
组件因为父组件 count
变化而重渲染,只有当 shouldUpdate
返回 true
时才会重渲染。