实现思路
- 手势识别:
- 创建一个自定义的手势识别器,继承自
UIGestureRecognizer
类。在自定义手势识别器中,重写touchesBegan:withEvent:
、touchesMoved:withEvent:
和touchesEnded:withEvent:
等方法,通过这些方法来跟踪手指的移动轨迹,判断是否符合特定轨迹的滑动手势。
- 例如,在
touchesMoved:withEvent:
方法中,可以记录每次手指移动的位置,将这些位置点保存到一个数组中,然后根据数组中的点判断是否符合设定的轨迹。
- 动画效果:
- 一旦手势识别成功,利用
UIView
的动画方法来实现视图的旋转、缩放等效果。可以使用UIView
的类方法animateWithDuration:animations:
来创建动画块,在动画块中设置视图的transform
属性来实现旋转和缩放。
- 比如,要实现旋转,可以设置
CGAffineTransformMakeRotation
,要实现缩放,可以设置CGAffineTransformMakeScale
,然后将这些变换组合应用到视图的transform
属性上。
大致代码架构
- 自定义手势识别器类:
#import <UIKit/UIKit.h>
@interface CustomGestureRecognizer : UIGestureRecognizer
@end
#import "CustomGestureRecognizer.h"
@implementation CustomGestureRecognizer {
NSMutableArray<NSValue *> *touchPoints;
}
- (instancetype)init {
self = [super init];
if (self) {
touchPoints = [NSMutableArray array];
}
return self;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
for (UITouch *touch in touches) {
CGPoint point = [touch locationInView:self.view];
[touchPoints addObject:[NSValue valueWithCGPoint:point]];
}
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
for (UITouch *touch in touches) {
CGPoint point = [touch locationInView:self.view];
[touchPoints addObject:[NSValue valueWithCGPoint:point]];
// 这里添加判断轨迹的逻辑,比如判断点的分布是否符合特定轨迹
// 如果符合,设置手势状态为UIGestureRecognizerStateRecognized
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super touchesEnded:touches withEvent:event];
// 再次确认轨迹是否符合要求,最终确定手势状态
if (/* 符合特定轨迹 */) {
self.state = UIGestureRecognizerStateRecognized;
} else {
self.state = UIGestureRecognizerStateFailed;
}
[touchPoints removeAllObjects];
}
@end
- 视图控制器中使用手势识别器并实现动画:
#import "ViewController.h"
#import "CustomGestureRecognizer.h"
@interface ViewController ()
@property (nonatomic, strong) UIView *targetView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.targetView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
self.targetView.backgroundColor = [UIColor redColor];
[self.view addSubview:self.targetView];
CustomGestureRecognizer *customGesture = [[CustomGestureRecognizer alloc] init];
[customGesture addTarget:self action:@selector(handleCustomGesture:)];
[self.view addGestureRecognizer:customGesture];
}
- (void)handleCustomGesture:(CustomGestureRecognizer *)gesture {
if (gesture.state == UIGestureRecognizerStateRecognized) {
[UIView animateWithDuration:0.5 animations:^{
CGAffineTransform rotation = CGAffineTransformMakeRotation(M_PI_4);
CGAffineTransform scale = CGAffineTransformMakeScale(1.2, 1.2);
self.targetView.transform = CGAffineTransformConcat(rotation, scale);
}];
}
}
@end